March Update Skill Changes - (All Heroes) Main skill and sub skill
cooldown adjustment Skill cooldown of main skill less than 30 seconds ->
increased to 30 seconds Sub skill cooldown less than 20 seconds skill ->
increased to 20 seconds -(Light) Vincent [Heavenly Sword] Increases skill
cooldown of attacked enemies by 3.3 seconds with an 8% chance when
attacked. >When attacked, increases skill cooldown of attacked enemies by
3.3 seconds with a 15% chance. [Giant Slash] In a normal attack, after the
last successful attack, there is a 100% chance to deal 134.4% physical
damage to nearby enemies and knock them down. >In a normal attack, after
the last successful attack, there is a 70% chance to deal 134.4% physical
damage to nearby enemies and knock them down. -(Wind) Vincent [Heavenly
Sword] Increases skill cooldown of attacked enemies by 3.3 seconds with an
8% chance when attacked. >When attacked, increases skill cooldown of
attacked enemies by 3.3 seconds with a 15% chance. [Giant Slash] In a
normal attack, after the last successful attack, there is a 50% chance to
deal 134.4% physical damage to nearby enemies and knock them down. >In a
normal attack, after the last successful attack, there is a 70% chance to
deal 134.4% physical damage to nearby enemies and knock them down. [Sword
of Punishment 2] When using 'Sword of Punishment', if the target is not a
wind attribute, it deals 53.2% additional damage and removes the barrier
against status abnormalities. >When using 'Sword of Punishment', if the
target is not a wind attribute, it deals 76.2% additional damage and
removes the barrier against abnormal status. [Indomitable Will] If your
current HP is below 50%, recovers 65% of your HP and increases resistance
by 43.5% for 12 seconds. >If current HP is below 50%, recovers 74% of own
HP and increases resistance by 43.5% for 12 seconds. -(Light) Fleta When
evading [Waving Dagger], your attack speed increases by 30.5% for 5
seconds. (Cooldown 5 seconds) > Increases your attack speed by 30.5% for 5
seconds when dodging. (Cooldown: 3 seconds) -(Water) Fleta When evading
[Waving Dagger], your attack speed increases by 30.5% for 5 seconds.
(Cooldown 5 seconds) > Increases your attack speed by 30.5% for 5 seconds
when dodging. (Cooldown: 3 seconds) -(Wind) Alex [Double Shot] After a
successful last attack, with a normal attack, there is an 80% chance to
shoot the enemy 2 times, dealing 138.5% physical damage. >In normal
attacks, after the last successful attack, there is a 65% chance to shoot
the enemy 2 times to deal 138.5% physical damage. [Sharp Trigger] When
using 'Double Shot', own physical attack power increases by 25.4% for 8
seconds. >When using 'Double Shot', your physical attack power increases
by 33.8% for 8 seconds. -(Light) Alex [Piercing Shot] Deals 662% physical
damage to 1 enemy and reduces physical defense by 40% for 5 seconds.
>Deals 662% physical damage to 1 enemy and reduces physical defense by 40%
for 6 seconds. [Double Shot] After a successful last attack, with a normal
attack, there is an 80% chance to shoot the enemy 2 times, dealing 134.5%
physical damage. >In normal attacks, after the last successful attack,
there is a 65% chance to shoot the enemy 2 times to deal 134.5% physical
damage. -(Dark) Boros [Double Swords of Nightmare] Vampirizes by 17% of
the damage. >Blood for 23% of the damage. [Sword Energy Release 2] When
using 'Sword Energy Release', if the target is not of the Dark attribute,
it confuses them for 4 seconds. >When using 'Sword Energy Discharge', if
the damaged target is not a dark attribute, it confuses them for 4.4
seconds. -(Light) Boros [Smash down] In a normal attack, there is a 50%
chance after the last successful attack to deal 123.4% physical damage to
nearby enemies and knock them down. >In normal attacks, there is a 60%
chance after the last successful attack to deal 123.4% physical damage to
nearby enemies and knock them down. [Piercing Slash] Pierce enemies in
front with both swords, dealing 338.9% physical damage and pushing them
away. >Poke enemies in front of you with a two-handed sword, dealing
380.9% physical damage and pushing them away. [Sword of Fear] A normal
attack has a 20% chance to confuse the enemy for 2.1 seconds. >A normal
attack has a 35% chance to confuse the enemy for 2.1 seconds. -(Water)
Warren [Knight Commander's Greatsword] Reduces damage received by 34.5%
for 5 seconds when using 'Cry'. >Damage received is reduced by 34.5% for 8
seconds when 'Cry' is used. [Death Resolve] When HP is below 50%,
continuously recovers 10.1% of total HP every second for 5 seconds. (Lv.
10 11%) >If HP is below 50%, continuously recovers 10.8% of total HP every
second for 5 seconds. (Lv.10 18%) [Smash] In a normal attack, after the
last successful attack, there is a 60% chance to slash the sword, dealing
145.5% physical damage to enemies. >In normal attacks, after the last
successful attack, there is a 70% chance to slash the sword, dealing
145.5% physical damage to enemies. -(Light) Warren [Knight Commander's
Greatsword] When attacked, has a 30% chance to increase the critical
strike defense rate of allied Light attribute heroes by 21.5% for 10
seconds. >When attacked, has a 30% chance to increase the critical strike
defense rate of allied Light attribute heroes by 26.5% for 10 seconds.
[Smash] In a normal attack, after the last successful attack, there is a
60% chance to slash the sword, dealing 145.5% physical damage to enemies.
>In normal attacks, after the last successful attack, there is a 70%
chance to slash the sword, dealing 145.5% physical damage to enemies.
-(Light) Dread [Key of Radiance] When 'Test of Faith' is activated, the
damage received is reduced by 26.3% for 8 seconds. >When 'Test of Faith'
is activated, the damage received is reduced by 26.3% for 10 seconds.
-(Dark) Dread [Conversion of Pain] When HP drops below 50%, uses a barrier
that absorbs incoming damage and recovers 32.5% of maximum HP. >When HP
falls below 50%, uses a barrier that absorbs incoming damage and recovers
42.5% of maximum HP. -(Fire) Pi [Fire Dragon's Staff] If you tag and
participate in battle, your magic attack power increases by 35% and
critical strike rate increases by 20% for 15 seconds. >If you tag and
participate in battle, your magic attack power increases by 35% and your
critical strike rate increases by 30% for 15 seconds. [Melting Armor]
Throws hot flames at one enemy, dealing 417.5% magic damage and reducing
all defense by 37% for 5 seconds. >Throws hot flames at one enemy, dealing
411.5% magic damage and reducing all defense by 37% for 8 seconds.
[Dragon's Flame] When a normal attack succeeds, there is an 80% chance to
deal 62.5% continuous magic damage to the enemy for 3 seconds. >When a
normal attack succeeds, there is a 75% chance to deal 62.5% continuous
magic damage to the enemy for 3 seconds. [Liberation of Blaze 2] When
using 'Liberation of Blaze', if the target is not a fire attribute, stuns
them for 6 seconds and removes any beneficial effects. >When using
'Liberation of Blaze', if the target is not a fire attribute, it is
stunned for 5.3 seconds and the beneficial effect is removed. -(Fire)
Ragna [Blowing Stars] Strikes an enemy with an ax to inflict 661% physical
damage, knocking the enemy away and stunning them for 5 seconds. >Smash 1
enemy with an ax to inflict 635% physical damage, knocking the enemy away
and stunning them for 8 seconds. [Judge's Ax] Changes normal attacks to
area attacks for 10 seconds when using 'Blowing Stars' to deal 98.5%
physical damage to enemies. >When using 'Blowing Stars', changes normal
attack to area attack for 10 seconds to deal 130% physical damage to
enemies. [Apostle's Magnitude] Increases the critical strike rate of
allied fire property heroes by 18.6% for 12 seconds when using 'Blowing
Stars'. >When using 'Blowing Stars', increases the critical strike rate of
allies' fire property heroes by 30.6% for 12 seconds. [Shield Split]
Inflicts 406.5% physical damage on one enemy and disables beneficial
effects for 6 seconds. >Inflicts 399.5% physical damage on one enemy and
disables beneficial effects for 8 seconds. [Break in two] After the last
successful attack with a normal attack, there is a 70% chance to deal
unconditional critical damage to one enemy and stun them for 0.4 seconds.
>In case of a normal attack, after the last successful attack, there is a
60% chance to give one enemy unconditional critical damage and stun them
for 0.4 seconds. -(Water) Ragnar [Blowing Stars] Strikes an enemy with an
ax to inflict 661% physical damage, knocking the enemy away and stunning
them for 5 seconds. >Smash 1 enemy with an ax to inflict 635% physical
damage, knocking the enemy away and stunning them for 8 seconds. [Judge's
Ax] When using 'Blowing Stars', normal attacks are changed to ranged
attacks for 10 seconds, dealing 98.5% physical damage to enemies. >When
using 'Blowing Stars', changes normal attack to area attack for 10 seconds
to deal 130% physical damage to enemies. [Giant Slash] Spin around in
place with an ax, dealing 246.3% physical damage to nearby enemies and
reducing their physical defense by 50% for 12 seconds. > Holds an ax and
spins in place to deal 297.3% physical damage to nearby enemies and reduce
physical defense by 50% for 12 seconds. [Apostle's Might] Increases the
critical strike rate of allied water heroes by 18.6% for 12 seconds when
using 'Blowing Stars'. >Increases the critical strike rate of allied water
property heroes by 30.6% for 12 seconds when using 'Blowing Stars'. [Break
in two] After the last successful attack with a normal attack, there is a
70% chance to deal unconditional critical damage to one enemy and stun
them for 0.4 seconds. >In case of a normal attack, after the last
successful attack, there is a 60% chance to give one enemy unconditional
critical damage and stun them for 0.4 seconds. -(Bull) Cassel [Nirvana
Spear] Increases physical attack power by 27.5% of your critical hit rate.
>Physical attack power increases by 38% of your critical hit rate.
[Liquidation Flow] Nullifies all attacks Cassel receives 8 times. >
Nullifies all attacks Cassel receives 14 times. [Glabellar stab] In a
normal attack, there is a 70% chance to deal 134.5% physical damage to 1
enemy and stun them for 2 seconds. > With a normal attack, there is a 60%
chance to deal 134.5% physical damage to 1 enemy and stun them for 2
seconds. -(Water) Cassel [Nirvana Spear] Increases physical attack power
by 27.5% of your critical hit rate. >Physical attack power increases by
38% of your critical hit rate. [Thousands of Arms] When attacking with a
normal attack, there is a 50% chance to increase own physical attack power
by 39.5% and attack speed by 35% for 7 seconds. (Cooldown: 3 seconds) >In
normal attacks, there is a 65% chance to increase your physical attack
power by 50.5% and attack speed by 55% for 7 seconds. (Cooldown 3 seconds)
[Liquidation Flow] Nullifies all attacks Cassel receives 8 times. >
Nullifies all attacks Cassel receives 14 times. [Glabellar stab] In a
normal attack, there is a 70% chance to deal 134.5% physical damage to 1
enemy and stun them for 2 seconds. > With a normal attack, there is a 60%
chance to deal 134.5% physical damage to 1 enemy and stun them for 2
seconds. [Deep stab] Pierce the spear deeply forward, dealing 311.9%
physical damage to enemies in front and pushing them away. >Pokes the
spear deeply forward, dealing 391% physical damage to enemies in front and
pushing them away. -(Darkness) Demon King Xion [Demon King's Twin Blades]
Increases own accuracy rate by 12%. > Your Accuracy Rate increases by 20%.
[Sword of Corruption] In a normal attack, after the last successful
attack, there is an 80% chance to deal 126.4% physical damage to nearby
enemies and reduce their resistance by 25% for 5 seconds. >In normal
attacks, after the last successful attack, there is a 65% chance to deal
126.4% physical damage to nearby enemies and reduce their resistance by
25% for 5 seconds. -(light) board [Blessed Hammer] When 'Holy Light' is
used, property damage of allied Light property heroes increases by 20.3%
for 8 seconds. >When 'Holy Light' is used, property damage of allied Light
property heroes increases by 30.5% for 8 seconds. -(water) plate [Hammer
Strike] In a normal attack, after the last successful attack, there is a
50% chance to deal 145.5% physical damage and stun for 2 seconds. >In
normal attacks, after the last successful attack, there is a 70% chance to
deal 145.5% physical damage and stun for 2 seconds. -(Wind) Cooking Master
Edition [Inspiring Cooking 2] When using 'Invigorating Cooking', all wind
property heroes' defense increases by 27.2% (Lv 10. 29%) for 10 seconds.
>When using 'Invigorating Cooking', the defense of all wind property
heroes increases by 28% (Lv. 10. 37%) for 10 seconds. -(Wind) Lianna [Twin
Swords of Swiftness] If your HP is below 70%, for 5.5 seconds, the damage
you receive is reduced by 50% and the reduced amount is reflected. >If
your HP is below 70%, the damage you receive is reduced by 60% for 5.5
seconds and the reduced amount is reflected. [Swordsman Unite] When
attacking with a normal attack, there is a 30% chance to increase physical
attack power and attack speed by 35% for 5.5 seconds. >In case of normal
attack, there is a 30% chance to increase physical attack power and attack
speed by 40% for 5.5 seconds. -(Dark) Lianna [Twin Swords of Swiftness] If
your HP is below 70%, for 5.5 seconds, the damage you receive is reduced
by 50% and the reduced amount is reflected. >If your HP is below 70%, the
damage you receive is reduced by 60% for 5.5 seconds and the reduced
amount is reflected. [Swordsman Unite] When attacking with a normal
attack, there is a 30% chance to increase physical attack power and attack
speed by 35% for 5.5 seconds. >In case of normal attack, there is a 30%
chance to increase physical attack power and attack speed by 40% for 5.5
seconds. -(Dark) Garand [Jawcrow Feather Staff] Increases accuracy by 15%
and critical damage by 17.5% for 6 seconds every 8 normal attacks. >In
normal attacks, increases your accuracy by 20% and critical damage by
17.5% for 6 seconds every 8 times. [Suppression Shot] Inflicts 406.5%
physical damage on the enemy and silences them for 5 seconds. >Inflicts
399.5% physical damage on the enemy and silences them for 8 seconds.
[Remove protection] In a normal attack, after the last successful attack,
there is a 70% chance to deal 149.5% physical damage to the enemy and
reduce physical defense by 25% for 8 seconds. >In a normal attack, after
the last successful attack, there is a 60% chance to deal 149.5% physical
damage to the enemy and decrease physical defense by 25% for 4 seconds.
-(Light) Irene [Demonic Sword Pysimo] When using 'Demonic Sword
Liberation', a barrier equal to 171.5% of physical attack power is
applied. >When using 'Liberate the Magic Sword', shields yourself by
357.5% of your physical attack power. [Demonic Sword Release] Releases the
power of the demonic sword, increasing attack speed by 32.8% for 20
seconds. > Unleashes the power of the magic sword, increasing attack speed
by 42.8% for 20 seconds. [Sword Dance] After the last successful attack
with a normal attack, there is an 80% chance to deal 125.4% physical
damage to nearby enemies and increase own attack speed by 20% for 5
seconds. >In normal attacks, after the last successful attack, there is a
65% chance to deal 150.5% physical damage to nearby enemies and increase
own attack speed by 20% for 5 seconds. -(Water) Irene [Demonic Sword
Pysimo] When using 'Demonic Sword Liberation', a barrier equal to 171.5%
of physical attack power is applied. >When using 'Liberate the Magic
Sword', shields yourself by 357.5% of your physical attack power. [Demonic
Sword Release] Releases the power of the demonic sword, increasing attack
speed by 32.8% for 20 seconds. > Unleashes the power of the magic sword,
increasing attack speed by 42.8% for 20 seconds. [Sword Dance] After the
last successful attack with a normal attack, there is an 80% chance to
deal 150.5% physical damage to nearby enemies and increase own attack
speed by 20% for 5 seconds. >In normal attacks, after the last successful
attack, there is a 65% chance to deal 150.5% physical damage to nearby
enemies and increase own attack speed by 20% for 5 seconds. [Half Moon
Charm 2] When using 'Half Moon Charm', the physical attack power of allied
Water property heroes increases by 35.8% for 10 seconds. >When using
'Crescent Moon Charm', the physical attack power of allied water property
heroes increases by 45.8% for 10 seconds. -(Bull) Raiga [Beast's Mace]
When using 'Flame Storm', a barrier equal to 177.5% of physical attack
power is applied to oneself. >When using 'Flame Storm', a barrier equal to
555.5% of physical attack power is applied to oneself. [Split Watermelon]
In a normal attack, after the last successful attack, there is a 75%
chance to deal 133.5% physical damage to the enemy and stun the enemy for
3 seconds. >In normal attacks, after the last successful attack, there is
a 65% chance to deal 133.5% physical damage to the enemy and stun them for
3 seconds. [Shoulder Crush] Slams an enemy from the air, dealing 378.5%
physical damage and reducing attack speed by 65% for 5 seconds. >Slams an
enemy from the air, dealing 466.5% physical damage and reducing attack
speed by 65% for 8 seconds. -(Water) Riga [Split Watermelon] In a normal
attack, after the last successful attack, there is a 50% chance to deal
131.5% physical damage to the target and stun the target for 2 seconds.
>In normal attacks, there is a 60% chance after the last successful attack
to deal 131.5% physical damage to the target and stun them for 2 seconds.
[Shoulder Crush] Slams an enemy from the air, dealing 396.5% physical
damage and reducing attack speed by 65% for 5 seconds. >Slams an enemy
from the air, dealing 396.5% physical damage and reducing attack speed by
65% for 6 seconds. -(Bull)Nelia [Prayer of Purification] Recovers the HP
of all allies by 401.8% of magic attack power and purifies harmful
effects. >Recovers HP of all allies by 443.8% of magic attack power and
cleanses harmful effects. [Guardian's Staff] When using 'Prayer of
Purification', allied Fire property heroes are shielded by 160.3% of magic
attack power. > When using 'Prayer of Purification', allied fire property
heroes are shielded by 284.3% of magic attack power. -(Dark) Nelia
[Guiding Staff] When using 'Prayer of Restoration', allied Dark attribute
heroes are shielded by 160.3% of magic attack power. >When using 'Prayer
of Restoration', allied Dark attribute heroes are shielded by 284.3% of
magic attack power. [Saint's Protection] Recovers the ally with the lowest
HP by 578.5% of magic attack power and shields them from status ailments
for 5 seconds. >Recovers an ally with the lowest HP by 578.5% of magic
attack power and applies a barrier against status ailments for 7 seconds.
-(Dark) Fatima [Ancient Whip Sword] Covers an invincible barrier for 1.6
seconds when using 'Hungry Blade'. > When using 'Hungry Blade', it covers
an invincibility barrier for 2 seconds. -(Bull) Lillian [Hell Furnace]
Stun enemies for 2.2 seconds when using 'Fire Cannon'. >When 'Fire Cannon'
is used, the damaged enemies are stunned for 3.2 seconds. [Enhanced
Hellfire] When using 'Fireball', increases own magic attack power by 53.5%
for 5 seconds. >When using 'Fireball', your magic attack power increases
by 63.5% for 5 seconds. -(Dark) Lillian [Hell Furnace] Stun enemies for
2.2 seconds when using 'Fire Cannon'. When using 'Fire Cannon', enemies
damaged are stunned for 3.2 seconds. [Fireball] Throws a fireball with a
50% chance after the last successful attack in a normal attack, dealing
128.4% magic damage to enemies. >In normal attacks, there is a 75% chance
after the last successful attack to throw a fireball to deal 128.4% magic
damage to enemies. -(Wind) Anna [Trainer's Baton] When using 'Prey Hunt',
inflicts 62% additional damage to the damaged target and silences them for
3 seconds. >When using 'Prey Hunt', inflicts 92% additional damage to the
damaged target and silences them for 3 seconds. [Mark of the Hunt] After a
successful last attack with a normal attack, there is a 50% chance to deal
134.5% magic damage to the enemy and reduce magic defense by 20% for 3
seconds. >In normal attacks, after the last successful attack, there is a
60% chance to deal 134.5% magic damage to the enemy and reduce magic
defense by 20% for 3 seconds. -(Wind) Ren [Sage's Staff] When using
'Nature's Wrath', deals 60.5% additional magic damage to the target and
removes all beneficial effects. >When using 'Nature's Wrath', deals 92%
additional magic damage to the damaged target and removes all beneficial
effects. [Raging Wind] After the last successful attack with a normal
attack, there is a 40% chance to blow up the enemy, dealing 134.5% magic
damage and launching them into the air. >In normal attacks, after the last
successful attack, there is a 60% chance to blow up the enemy, dealing
134.5% magic damage and knocking them into the air. -(Water) Ren [Sage's
Staff] When using 'Water Whirlwind', deals 60.5% additional magic damage
to the damaged target and removes all beneficial effects. >When using
'Water Whirlwind', deals 92% additional magic damage to the damaged target
and removes all beneficial effects. -(Dark) Alisa [Dreamer's Staff] When
using 'Devil's Temptation', deals 65.5% additional magic damage to the
target and removes beneficial effects. >When using 'Devil's Temptation',
deals 105.5% additional magic damage to the damaged target and removes
beneficial effects. [Lethargic] After a successful last attack, with a
normal attack, there is a 50% chance to deal 148.5% magic damage to the
enemy and decrease their attack speed by 42% for 3 seconds. >In a normal
attack, after the last successful attack, there is a 60% chance to deal
148.5% magic damage to the enemy and decrease the attack speed by 42% for
3 seconds. [Sweet Kiss] Blows a kiss to 1 enemy, dealing 417.5% magic
damage and dazzling them for 5 seconds. >Blows a kiss on an enemy, dealing
411.5% magic damage and enchanting them for 6 seconds. [Essential
Absorption] When an ally attacks an enemy afflicted with 'Charm', 21.8% of
the damage is drained. >When an ally attacks an enemy afflicted with
'Charm', 31% of the damage is blood-sucked. -(Water) Alisa [Lethargy]
After a successful last attack with a normal attack, there is a 50% chance
to deal 138.5% magic damage to the enemy and decrease their attack speed
by 42% for 3 seconds. >In a normal attack, after the last successful
attack, there is a 60% chance to deal 138.5% magic damage to the enemy and
decrease the attack speed by 42% for 3 seconds. [Sweet Kiss] Blows a kiss
to 1 enemy, dealing 417.5% magic damage and dazzling them for 5 seconds.
>Blows a kiss on one enemy, dealing 417.5% magic damage and enchanting
them for 6 seconds. -(Water) Yuno [Avatar's Gauntlets] When using
'Shockwave', removes beneficial effects from damaged enemies and deals
40.5% additional damage. >When using 'Shockwave', removes beneficial
effects from damaged enemies and deals 75% additional damage. -(Dark) Ram
[Hands of Runaway Magic] Continuously recovers own HP by 3.3% for 3
seconds when using 'Frightful Strike'. >Continuously recovers HP by 6.6%
for 3 seconds when using 'Frightful Strike'. -(Bull) Ram [Running Magical
Hand] When using 'Soul Crushing', HP is continuously recovered by 3.3% for
3 seconds. > Continuously recovers HP by 6.6% for 3 seconds when using
'Soul Crushing'. [Cursed Touch] After the last successful attack with a
normal attack, there is a 50% chance to deal 134.4% physical damage to
enemies and silence them for 3 seconds. >In normal attacks, after the last
successful attack, there is a 60% chance to deal 134.4% physical damage to
enemies and silence them for 3 seconds. -(Light) Lana [Treasure of the
Goddess] When an ally dies, revives 1 time with 52.3% of HP recovered.
>When an ally dies, revives 1 time with 56.3% of HP recovered. -(Bull)
VIXX [Tail Lash] After the last attack is successful in a normal attack,
there is a 40% chance to strike enemies with the tail, dealing 135.4%
physical damage and knocking them down. >In normal attacks, after the last
successful attack, there is a 70% chance to strike enemies with the tail,
dealing 135.4% physical damage and knocking them down. [Recovery Flame 2]
When 'Recovery Flame' is used, all ATK of all friendly Fire property
heroes increases by 55.4% (Lv 10. 59%) for 8 seconds. >When using 'Flame
of Restoration', all ATK of all friendly fire property heroes increases by
56.5% (Lv 10. 70%) for 8 seconds. -(Wind) VIXX [Tail Lash] After the last
attack is successful in a normal attack, there is a 40% chance to strike
enemies with the tail, dealing 135.4% physical damage and knocking them
down. >In normal attacks, after the last successful attack, there is a 60%
chance to strike enemies with the tail, dealing 135.4% physical damage and
knocking them down. [Wind of Restoration 2] When 'Wind of Restoration' is
used, the critical hit rate of allied Wind property heroes increases by
25.6% for 7 seconds. >When using 'Wind of Restoration', the critical hit
rate of allied Wind property heroes increases by 34.6% for 7 seconds.
[Blessing of Demons] Every 15 seconds, all allies' defense increases by
43.6% (Lv10. 50%) for 8 seconds. > Every 15 seconds, all allies' defense
increases by 44.2% (Lv10. 56%) for 8 seconds. -(Light) Luna [Sword Slash]
Deals 119.4% physical damage to nearby enemies with a 30% chance after the
last successful attack with a normal attack and knocks them down. >In a
normal attack, after the last successful attack, there is a 50% chance to
deal 119.4% physical damage to nearby enemies and knock them over. -(Dark)
Luna [Sword Slash] Deals 119.4% physical damage to nearby enemies with a
30% chance after the last successful attack with a normal attack and
knocks them down. >In a normal attack, after the last successful attack,
there is a 50% chance to deal 119.4% physical damage to nearby enemies and
knock them over. -(Light)D.L [Thunderball] In normal attacks, after the
last attack succeeds, there is a 40% chance to throw a lightning sphere,
dealing 134.5% magic damage to the enemy and stunning them for 2 seconds.
>In normal attacks, after the last successful attack, there is a 60%
chance to throw a sphere of lightning, dealing 134.5% magic damage to the
enemy and stunning them for 2 seconds. -(light) seal [Single Shot] After
the last attack is successful with a normal attack, there is a 50% chance
to fire a gun at the enemy, dealing 136.5% physical damage and knocking
them back. >In normal attacks, after the last successful attack, there is
a 60% chance to fire a gun at the enemy, dealing 136.5% physical damage
and knocking them back. [Barrel Strengthen 2] When using 'Barrel
Strengthen', the attack speed of allied Light attribute heroes increases
by 28.6% for 8 seconds. > When using 'Strengthen Barrel', the attack speed
of allied Light attribute heroes increases by 36.6% for 8 seconds. -(Dark)
Kaal [Shield Strike] After the last attack is successful, there is a 30%
chance to shove the enemy with the shield, dealing 126.4% physical damage
and stunning them for 2 seconds. >In normal attacks, after the last
successful attack, there is a 50% chance to push the enemy with the
shield, dealing 126.4% physical damage and stunning them for 2 seconds.
-(Fire) Kaal [Shield Strike] In a normal attack, there is a 30% chance
after the last successful attack to deal 126.4% physical damage to the
enemy and stun the enemy for 2 seconds. >In normal attacks, there is a 50%
chance after the last successful attack to deal 126.4% physical damage to
the enemy and stun them for 2 seconds. (Fire) Iron [Chopping Firewood]
After the last successful attack with a normal attack, there is a 40%
chance to hit the ground with a hammer, dealing 130.4% physical damage to
enemies and stunning them for 2 seconds. >In normal attacks, after the
last successful attack, there is a 60% chance to hit the ground with a
hammer, dealing 130.4% physical damage to enemies and stunning them for 2
seconds. -(Wind) Iron [Hammer of Storm] In a normal attack, after the last
successful attack, there is a 40% chance to deal 130.4% physical damage to
enemies and stun them for 2 seconds. >In normal attacks, there is a 60%
chance after the last successful attack to deal 130.4% physical damage to
enemies and stun them for 2 seconds. [Survival of Lordaeron] If your
current HP is below 50%, recovers 35% of your HP and increases resistance
by 50% for 8 seconds. >If current HP is below 50%, recovers 45% of own HP
and increases resistance by 50% for 8 seconds. -(Fire) Blood [Throwing
Stars] In a normal attack, there is a 30% chance after the last successful
attack that the star will bounce, dealing 120.4% physical damage to 3
enemies each. >In normal attacks, after the last successful attack, there
is a 50% chance that the throwing star will bounce and deal 120.4%
physical damage to 3 enemies. -(Wind) Seri [Swipe] In a normal attack,
after the last successful attack, there is a 30% chance to deal 126.4%
physical damage to enemies and knock them down. >In normal attacks, after
the last successful attack, there is a 50% chance to deal 126.4% physical
damage to enemies and knock them down. -(Dark) Seri [Sweep] In a normal
attack, after the last successful attack, there is a 30% chance to deal
130.4% physical damage to enemies and knock them down. >In normal attacks,
there is a 60% chance after the last successful attack to deal 130.4%
physical damage to enemies and knock them down. -(Bull) Drago [Fire
Dragon's Flame] After a successful last attack, there is a 50% chance to
deal 61.5% continuous magic damage every second for 3 seconds. In normal
attacks, there is a 60% chance after the last successful attack to deal
61.5% continuous magic damage every second for 3 seconds. -(Dark) Drago
[Dark Servant] Deals 485% magic damage to the target and transforms the
target into a Servant of Darkness for 8 seconds. >Inflicts 485% magic
damage on the target and transforms the target into a minion of darkness
for 10 seconds. [Dark Flame] In a normal attack, there is a 50% chance
after the last successful attack to inflict 58.2% continuous magic damage
every second for 3 seconds. >In case of normal attack, there is a 60%
chance after the last successful attack to inflict 58.2% continuous magic
damage every second for 3 seconds. -(Wind) Erin [Cross Wind] After the
last attack is successful, there is a 50% chance of dealing 138.5% magic
damage and reducing attack speed by 21% for 2 seconds. >In normal attacks,
after the last successful attack, there is a 60% chance to deal 138.5%
magic damage and decrease attack speed by 21% for 2 seconds. -(Dark) Erin
[Vampiric Veil] Grants an ally with the least HP a barrier that absorbs
damage equal to 22% of their maximum HP and converts the amount absorbed
into HP. >Applies a barrier that absorbs damage equal to 32% of maximum HP
to an ally with the least HP and converts the amount absorbed into HP.
-(Dark) Lenia [Fairy Mischief] After a successful last attack with a
normal attack, there is a 40% chance to throw a snowball at the enemy,
dealing 129.5% magic damage and freezing them for 2 seconds. >In normal
attacks, after the last attack is successful, there is a 50% chance to
throw a snowball at the enemy, dealing 129.5% magic damage and freezing it
for 2 seconds. -(Fire) Yura [Devil's Temptation] After the last successful
attack with a normal attack, there is a 50% chance to deal 138.5% magic
damage to the enemy and dazzle them for 2 seconds. >In normal attacks,
after the last successful attack, there is a 60% chance to deal 138.5%
magic damage to the enemy and dazzle them for 2 seconds. -(Dark) Yura
[Devil's Resuscitation 2] When 'Devil's Resuscitation' is used, all ATK of
all allied dark property heroes increases by 40.4% for 8 seconds. (Lv 10.
44%) >When 'Devil's Resuscitation' is used, all ATK of all allied Dark
attribute heroes increases by 40.8% for 8 seconds. (Lv10. 48%) -(Light)
Tia [Weapon Weakness] After a successful last attack with a normal attack,
there is a 50% chance to deal 143.5% magic damage to the enemy and reduce
their penetration rate by 10% for 3 seconds. In normal attacks, after the
last successful attack, there is a 60% chance to deal 143.5% magic damage
to the enemy and reduce their penetration rate by 10% for 3 seconds.
[Light's Grace 2] When 'Light's Grace' is used, the defense of all allied
Light attribute heroes increases by 30.4% for 7 seconds. >When 'Grace of
Light' is used, the defense of all allied Light attribute heroes increases
by 42.4% for 7 seconds. -(Bul) Dean [Fire Kinder] In a normal attack,
after the last successful attack, there is a 40% chance to deal 61.5%
continuous magic damage every second for 3 seconds to the enemy. In normal
attacks, there is a 60% chance after the last successful attack to deal
61.5% continuous magic damage every second for 3 seconds. -(Water) Vicky
[Black Beak] In a normal attack, after the last successful attack, there
is a 50% chance to deal 60.5% physical damage to enemies for 3 seconds.
>In normal attacks, there is a 60% chance after the successful last attack
to deal 60.5% physical damage to enemies for 3 seconds. -(Water) Serena
[Throwing shooting star] After the last attack is successful, there is a
30% chance of dealing 126.4% magic damage to the enemy and stunning them
for 2 seconds. >In normal attacks, after the last successful attack, there
is a 60% chance to deal 126.4% magic damage to the enemy and stun them for
2 seconds. -(Fire) Serena [Throwing shooting star] After the last attack
is successful, there is a 30% chance of dealing 126.4% magic damage to the
enemy and stunning them for 2 seconds. >In normal attacks, after the last
successful attack, there is a 60% chance to deal 126.4% magic damage to
the enemy and stun them for 2 seconds. -(Water) Rize [Cold Touch] After
the last successful attack with a normal attack, there is a 50% chance to
deal 156% magic damage to the enemy and freeze them for 2.2 seconds. >In
normal attacks, after the last successful attack, there is a 60% chance to
deal 156% magic damage to the enemy and freeze them for 2.2 seconds. [Ice
Break] Deals 38.2% additional damage when attacking frozen enemies. >
Deals 57% additional damage when attacking frozen enemies. [Magic Block]
Inflicts 332.9% magic damage on the enemy with the highest magic attack
and silences them for 5 seconds. >Inflicts 332.9% magic damage on the
enemy with the highest magic attack and silences them for 8 seconds.
-(Light) Rize [Cold Touch] After the last successful attack with a normal
attack, there is a 50% chance to deal 156% magic damage to the enemy and
freeze them for 2.2 seconds. >In normal attacks, after the last successful
attack, there is a 60% chance to deal 156% magic damage to the enemy and
freeze them for 2.2 seconds. [Flash of Conviction 2] When using 'Flash of
Conviction', if the target is not a light attribute, reduces critical
strike rate by 26.8% for 10 seconds. >When using 'Flash of Conviction', if
the target is not a light attribute, reduces the critical strike rate by
32.8% for 10 seconds. [Magic Block] Inflicts 332.9% magic damage on the
enemy with the highest magic attack and silences them for 5 seconds.
>Inflicts 332.9% magic damage on the enemy with the highest magic attack
and silences them for 8 seconds. -(Water)Ciara at the beach [High Pressure
Spray] In a normal attack, after the last successful attack, there is a
40% chance to inflict 134.5% physical damage to the enemy and knock them
down. >In normal attacks, after the last successful attack, there is a 60%
chance to deal 134.5% physical damage to the enemy and knock them down.
-(Water) Leah [Shield Breaker] Snipe an enemy, dealing 592% physical
damage. If the target is wearing an invincibility barrier, it deals 40%
additional damage after removing the barrier. >Snipe an enemy, dealing
592% physical damage. If the target is wearing an invincibility barrier,
it deals 80% additional damage after removing the barrier. [Aim
Correction] Increases accuracy by 17.5% (Lv 10. 22%) for 10 seconds with a
30% chance during normal attacks. >In case of normal attack, there is a
30% chance to increase accuracy by 21.1% (Lv 10. 31%) for 10 seconds.
-(Light) Leah [Magic Bullet of Condemn] Inflicts 592% physical damage to 1
target and removes all buffs. Deals 15% more damage for each buff removed.
>Inflicts 592% physical damage to 1 target and removes all buffs. Deals
30% more damage for each buff removed. [Aim Correction] Increases accuracy
by 17.5% (Lv 10. 22%) for 10 seconds with a 30% chance during normal
attacks. >In case of normal attack, there is a 30% chance to increase
accuracy by 21.1% (Lv 10. 31%) for 10 seconds. -(Wind) Agnes [Disrupting
attack] After the last successful attack with a normal attack, there is a
50% chance to deal 143.5% magic damage to the enemy and blind them for 5
seconds. >In normal attacks, after the last successful attack, there is a
60% chance to deal 143.5% magic damage to the enemy and blind them for 5
seconds. -(Dark) Agnes [Disrupting attack] After the last successful
attack with a normal attack, there is a 50% chance to deal 143.5% magic
damage to the enemy and blind them for 5 seconds. >In normal attacks,
after the last successful attack, there is a 60% chance to deal 143.5%
magic damage to the enemy and blind them for 5 seconds. [Healing of the
Forest] Recovers HP of all allies by 377.8% of magic attack power and
cleanses harmful effects. >Recovers HP of all allies by 443.8% of magic
attack power and cleanses harmful effects. -(Dark) Liz [Suppress] In a
normal attack, there is a 50% chance to deal 138.5% magic damage to the
enemy and increase skill cooldown by 2 seconds. >In a normal attack, there
is a 60% chance to deal 138.5% magic damage to the enemy and increase
skill cooldown by 2 seconds. -(Wind) Yen [Ancient Spirit's Magic] When
using 'Polymorph', if the damaged target is not of the wind attribute,
removes the abnormal status barrier and deals 45.6% additional magic
damage. >When using 'Polymorph', if the damaged target is not of the wind
attribute, removes the abnormal status barrier and deals 81.2% additional
magic damage. [Weak Resistance] When a normal attack succeeds, there is a
70% chance to deal 138.5% magic damage to the enemy and reduce their
resistance by 30% for 5 seconds. >When a normal attack succeeds, there is
a 60% chance to deal 138.5% magic damage to the enemy and reduce their
resistance by 30% for 5 seconds. [Spirit's Illusion] Deals 332.9% magic
damage to the enemy with the highest physical attack and dazzles them for
5 seconds. > Deals 332.9% magic damage to the enemy with the highest
physical attack power and dazzles them for 6 seconds. -(Bull)yen [Ancient
Spirit's Magic] When using 'Spirit's Wrath', if the target is not a fire
attribute, removes the abnormal status barrier and deals 45.6% additional
magic damage. >When using 'Spirit's Wrath', if the target is not a fire
attribute, removes the abnormal status barrier and deals 81.2% additional
magic damage. [Weak Resistance] When a normal attack succeeds, there is a
70% chance to deal 138.5% magic damage to the enemy and reduce their
resistance by 30% for 5 seconds. >When a normal attack succeeds, there is
a 60% chance to deal 138.5% magic damage to the enemy and reduce their
resistance by 30% for 5 seconds. [Spirit's Illusion] Deals 332.9% magic
damage to the enemy with the highest physical attack and dazzles them for
5 seconds. > Deals 332.9% magic damage to the enemy with the highest
physical attack power and dazzles them for 6 seconds. -(Light) Mystra
[Taegeuk Flame] Deals 271.3% physical damage to enemies in front and
reduces physical attack power by 50% and attack speed by 50% for 8
seconds. >Inflicts 303.3% physical damage on enemies in front and reduces
physical attack power by 50% and attack speed by 50% for 8 seconds.
-(Water) Shana [Water Moon Kick 2] When 'Water Moon Kick' is used, the
attack speed of allied Water attribute heroes increases by 26.6% for 8
seconds. >When using 'Water Moon Pavilion', the attack speed of allied
water property heroes increases by 30.6% for 8 seconds. -(Light) Marien
[Heavenly Song] Covers all allies with a barrier equal to 329.3% of magic
attack power. > Covers all allies with a barrier equal to 437% of magic
attack power. [Song of Heaven 2] When 'Song of Heaven' is used, all ATK of
Light attribute heroes increases by 35.1% for 10 seconds. >When 'Song of
Heaven' is used, all ATK of Light attribute heroes increases by 46.1% for
10 seconds. [Song of Weakness] In a normal attack, after the last
successful attack, there is a 70% chance to deal 143.5% magic damage to
the enemy and reduce their resistance by 35% for 3 seconds. In normal
attacks, after the last successful attack, there is a 60% chance to deal
143.5% magic damage to the enemy and reduce their resistance by 35% for 3
seconds. -(Wind) Marien [Mother Nature's Song] Covers all allies with a
barrier equal to 329.3% of magic attack power. > Covers all allies with a
barrier equal to 437% of magic attack power. [Song of Weakness] In a
normal attack, after the last successful attack, there is a 70% chance to
deal 143.5% magic damage to the enemy and reduce their resistance by 35%
for 3 seconds. >In normal attacks, after the last successful attack, there
is a 60% chance to deal 143.5% magic damage to the enemy and reduce their
resistance by 35% for 3 seconds. -(Water) Lin [Protection Order] Covers
all allies with a barrier equal to 443.8% of magic attack power. > Covers
all allies with a barrier equal to 449% of magic attack power. -(Wind) Uru
[Hardness of Rock] Apply an invincible barrier to yourself for 4.3 seconds
when using 'Crest of Defense'. > When using the 'Crest of Defense', you
will be covered with an invincible barrier for 4.9 seconds. [Sleep Powder]
After the last successful attack with a normal attack, there is a 70%
chance to deal 139.5% physical damage to 1 enemy and silence them for 5
seconds. >In normal attacks, there is a 60% chance after the last
successful attack to deal 139.5% physical damage to 1 enemy and silence
them for 5 seconds. -(Fire) Ignio [Dragon Heart] Covers yourself with an
invincible barrier for 5.5 seconds. >Applies an invincibility barrier to
yourself for 6.5 seconds. [3 Consecutive Strikes] 80% chance of performing
a normal attack for 3 consecutive hits, dealing 195.5% physical damage and
removing status ailments. > With a normal attack, there is a 65% chance to
fire 3 consecutive hits in quick succession, dealing 195.5% physical
damage and removing abnormal status barriers. [Dragon Power] Increases own
attack speed by 100% and accuracy by 20% for 4.3 seconds. > Increases own
attack speed by 100% and accuracy by 20% for 8.3 seconds. -(Light) Asan
[Sword Master] At the beginning of the battle, all attacks that Asan
receives are deflected with the sword 22 times, nullifying them. >At the
beginning of the battle, all attacks Asan receives are deflected with the
sword 17 times to nullify them. [Jumpshot] When using a normal attack,
after the final successful attack, there is a 100% chance to deal 134.5%
physical damage to 1 enemy and reduce accuracy by 25% for 3 seconds. >In
normal attacks, there is an 80% chance after the last successful attack to
deal 134.5% physical damage to 1 enemy and reduce accuracy by 25% for 3
seconds. [Arena Ghost] Asan explodes his spirit, increasing his physical
attack power by 96% and attack speed by 60% for 10 seconds. > Asan
explodes his spirit, increasing his physical attack power by 96% and
attack speed by 60% for 11 seconds. [Claim to duel] Jumps at the enemy
with the highest combat power, dealing 489.5% physical damage and
provoking for 5 seconds. >Jumps at the enemy with the highest attack
power, dealing 489.5% physical damage and provoking for 8 seconds. -
(Fire) Iola [Dragon's Rage] Snipe 1 enemy with the highest physical
attack, dealing 553% physical damage and stunning them for 6 seconds.
>Snipe 1 enemy with the highest physical attack, dealing 553% physical
damage and stunning them for 8 seconds. -(Wind)Gain [Dimension Twist]
Covers yourself with a status ailment barrier for 10 seconds, increasing
physical attack power by 92% and attack speed by 65%. > For 12 seconds,
shield yourself against status ailments and increase physical attack power
by 92% and attack speed by 65%. [Steal Time] When a normal attack
succeeds, there is a 80% chance to deal 138.5% physical damage to the
enemy and steal 3.5 seconds of skill cooldown. >When a normal attack
succeeds, there is a 60% chance to deal 138.5% physical damage to the
enemy and steal 3.5 seconds of skill cooldown. -(Light) Lepina [Rampage of
bayonets] Fires a weapon, dealing 405.5% physical damage to nearby enemies
and reducing their physical defense by 50% for 5 seconds. > Shoots a
weapon to deal 405.5% physical damage to nearby enemies and reduce their
physical defense by 50% for 7 seconds. [Zero Shot] After the last
successful attack with a normal attack, there is a 70% chance to deal
136.5% physical damage to 1 enemy and stun them for 3 seconds. In normal
attacks, there is a 60% chance after the last successful attack to deal
136.5% physical damage to 1 enemy and stun them for 3 seconds. -(Water)
Tammy [Crystal Arrow] Shoots an arrow at an enemy, dealing 425.5% magic
damage and stunning it for 3 seconds. >Shoots an arrow at an enemy,
dealing 417.5% magic damage and stunning it for 4.5 seconds. [Precision
Shot] After the last successful attack with a normal attack, there is a
70% chance to snipe the enemy, dealing 131.5% physical damage and pushing
them back. >In normal attacks, after the last successful attack, there is
a 60% chance to snipe the enemy, dealing 131.5% physical damage and
pushing them away. -(Wind) Tammy [Crystal Arrow] Shoots an arrow at an
enemy, dealing 425.5% magic damage and stunning it for 3 seconds. >Shoots
an arrow at an enemy, dealing 417.5% magic damage and stunning it for 4.5
seconds. [Precision Shot] After the last successful attack with a normal
attack, there is a 70% chance to snipe the enemy, dealing 131.5% physical
damage and pushing them back. >In normal attacks, after the last
successful attack, there is a 60% chance to snipe the enemy, dealing
131.5% physical damage and pushing them away. -(Wind) Nia [Light of
Blindness] Shoots light at the enemy with the highest physical attack,
dealing 414.9% magic damage and blinding them for 5 seconds. >Shoots light
at the enemy with the highest physical attack, dealing 414.9% magic damage
and blinding them for 8 seconds. -(Light) Nia [Trail of Light] Shoots
light at the enemy with the highest physical attack, dealing 414.9% magic
damage and stunning them for 3 seconds. >Shoots light at the enemy with
the highest physical attack, dealing 414.9% magic damage and stunning them
for 6 seconds. -(Wind) Lux [Smash Down] In a normal attack, there is a 70%
chance after the last successful attack to deal 134.5% physical damage to
the enemy and knock them down. >In normal attacks, after the last
successful attack, there is a 60% chance to deal 134.5% physical damage to
the enemy and knock them down. -(Water) Jacquard [Ice Spear] In a normal
attack, after the last successful attack, there is a 70% chance to deal
138.5% magic damage to 1 enemy and reduce resistance by 30% for 3 seconds.
>In normal attacks, there is a 60% chance after the last successful attack
to deal 138.5% magic damage to 1 enemy and reduce their resistance by 30%
for 3 seconds. -(Water) Indra [Storm Fist] In a normal attack, there is a
70% chance to deal 134.5% physical damage to 1 enemy and knock them into
the air. > With a normal attack, there is a 70% chance to deal 149.5%
physical damage to one enemy and knock them into the air.